Philipp Albers, co-founder of Zentrale Intelligenz Agentur, is a freelance journalist and writer. Together with Holm Friebe he co-authored Was Sie schon immer über 6 wissen wollten (2011), a popular non-fiction book about number psychology, and MIMIKRY – Das Spiel des Lesens (2016), a literary-salon-game-cum-book, containing a collection of fake beginnings of famous and not-so-famous novels. He was Program Director at the American Academy in Berlin for a number of years and holds an MA in American studies, cultural studies, and philosophy. At Digital Bauhaus Summit 2016 he is hosting the Cyberproles track.
Photo by Franziska Rieder
Alisa Andrasek is an architect and designer, founder and director of Biothing (biothing.org) operating at the intersection of design, material and computer science, applied across scales, from micro to macro. She is a founding partner of Bloom Games (bloom-thegame.com), co-founder of AI-Build and director of Wonderlab Research at the UCL Bartlett, where she is also directing MArch Architectural Design. Andrasek is holding a Professorship at the European Graduate School, and has taught at the AA DRL, Columbia University GSAPP, Pratt, UPenn and RMIT Melbourne. She received Europe 40 under 40 Award, Metropolis Next Generation Award and FEIDAD Award. Her work has been exhibited and is part of the permanent collections at the Centre Pompidou Paris, New Museum NY, Storefront NY, FRAC Collection Orleans, TB-A21 Vienna, Beijing and Sydney Biennale amongst others. She curated the US East Coast section for the “Emergent Talent Emergent Technologies” exhibition for the Beijing Biennial 2006 and for the “(Im)material Processes: New Digital Techniques for Architecture” for the Beijing Biennial 2008 and the UK section for “Machinic Processes” for the Beijing Biennial 2010. Andrasek is a co-curator of the PROTO/E/CO/LOCICS Symposium series in Rovinj Croatia.
Shu Lea Cheang
Shu Lea Cheang is an artist, filmmaker, and networker. She constructs networked installations and multi-player performances in participatory impromptu modes. She drafts sci-fi narratives in her film scenarios and artistic work. She builds social interfaces with transgressive plots and open networks that permit public participation. Known for BRANDON (1998–1999), the first Guggenheim museum web art commission and collection, Cheang is currently situated in a post-crash BioNet zone, taking on viral love bio hack in her current cycle of works. From homesteading the cyberspace in the 1990s to her current retreat in the BioNet; from coin-locker babies to seeds underground; from eco-cybernoia to liquidized futures, Cheang signs off on the tech race.
Alexandra is an interaction & product designer, entrepreneur & international speaker based in London. Since 2006, she has built consumer-facing internet of things products, services and communities for clients such as BBC R&D, Nokia, British Gas, EDF, British Telecom. She is the founder of the Good Night Lamp, a family of internet-connected lamps for your global friends and family. She is the co-founder of IOTAngels, a UK based angel network focused on internet of things investments. She is co-editor of Connected, a quarterly publication on the internet of things. She runs the London Internet of Things meetup for Xively; the largest meetup in the world dedicated to this topic. Her work has been exhibited at the Museum of Modern Art in New York, the Victoria & Albert Museum and galleries around the world. She holds a B.A.Sc. in industrial design from the Université de Montréal and an M.A. in Interaction Design from the Interaction Design Institute Ivrea.
Anne Dippel is a socio-cultural anthropologist and historian. Apart from being a researcher and lecturer at the seminar of Socio-Cultural Anthropology/Cultural History at Friedrich-Schiller University of Jena, she is a researcher at the Cluster of Excellence: Image – Knowledge – Design at Humboldt-University Berlin, where she is a member of the gamelab.berlin. She is also a Visiting Professor at the Institute for the Advanced Study in Media Cultures of Computer Simulations (mecs) at Leuphana University Lüneburg. Her most current research focuses on the epistemic practices and anthropological conditions of knowledge production about time and space in experiment and experience of physical research taking the example of CERN.
Max Dovey & Manetta Berends
Max Dovey and Manetta Berends investigate the social and political conditions in which big data, machine learning and artificial intelligent systems are produced. Through a series of publications and performances, they aim to catalogue the promises of big data and perform the social mechanisms that produce automation. Both Max Dovey as well as Manetta Berends are recent graduates of the Media Design & Communication department at the Piet Zwart Institute and founded a research group to critically reflect on the outcomes and implications of algorithmic production.
Mark Fisher is a writer, theorist and hauntologist. He is a Lecturer in Visual Cultures at Goldsmiths, University Of London. He has written for frieze, New Humanist, Sight & Sound and The Wire, where he was acting deputy editor for a year. He is the author of the well-known blog k-punk, and the best-selling book Capitalist Realism, which considered the social, psychic and cultural impact of the idea that there is no alternative to capitalism.
In his book Ghosts of My Life: Writings on Depression, Hauntology and Lost Futures,
Fisher argues that we are haunted by futures that failed to happen by looking at the work of David Peace, John Le Carré, Christopher Nolan, Joy Division, Burial, and others.
Sonia Fizek is a game and play theoretician and an aspiring designer. Recently she has joined Abertay University’s School of Arts, Media and Computer Games as a lecturer in game theory and design. She holds an MA in English studies (Lodz University, Poland) and a PhD in game and media studies (Bangor University, UK). In the years 2013-2015 she was a postdoctoral researcher at the Centre of Digital Cultures (Leuphana University Lüneburg), where she co-edited a collected volume Rethinking Gamification (2014), and designed Boat for Two (www.boatfortwo.de), a digital poetic experiment in the making. She has been teaching at universities and design schools in Germany, Poland, the Netherlands and the UK. Her current academic interests focus on the ludification of culture and society, work and play, and the relationships between games and big data. She is also an associate editor of the Journal of Gaming and Virtual Worlds.
Holm Friebe, co-founder of Zentrale Intelligenz Agentur, is a teaching professor for design theory at ZHdK Zurich and Kunsthochschule Kassel. He has co-authored and written several non-fiction books, among them Wir nennen es Arbeit (with Sascha Lobo), Marke Eigenbau (with Thomas Ramge), and Die Stein-Strategie. Together with Philipp Albers he co-authored Was Sie schon immer über 6 wissen wollten (2011), a popular non-fiction book about number psychology, and MIMIKRY – Das Spiel des Lesens (2016).
Vinay Gupta is a renowned thinker on infrastructure theory, state failure solutions, and managing global system risks including poverty/development and the environmental crisis. He is best known as the designer of the hexayurt, an award-winning replacement for the disaster relief tent, which provides shelter at 20 percent the cost of a tent. He also develops building models and mapping tools like Simple Critical Infrastructure Maps, used by the US Department of Defense. He has consulted on urban resilience for Arup and is an associate fellow of the UCL Institute for Security and Resilience Studies.
Estelle Hary is a designer working in various fields where she seeks to connect apparently disconnected topics and communities. It is in this sense that she would call herself an interaction designer. She seeks to use design methods and processes as medium between different worlds. Her favorite topics relate to biotechnologies and more specifically to the impact their everyday use might have on our social behaviors, cultures and health. To explore those, she uses a wide range of tools, some borrowed from social sciences, as well as working directly with scientists, to create insightful and critical works to make the public actively reflect on those issues. Estelle is the co-founder of Design Friction, a design practice working on future scenarios to discuss socio-technological controversies. She is also teaching design for strategic foresight at Haute École de Gestion (Geneva, Switzerland).
Jule Hass founded Panatom, an agency that has been developing and implementing strategies and concepts in the cultural environment since 1999. Since 2008 she has curated the Panatom Gallery, a project space for art and design. Hass received her degree in architecture at the University of Stuttgart and Hannover. Currently she lives in Berlin and Rostock. At Digital Bauhaus Summit 2016 she is hosting the Exoskeletons track.
Bastien Kerspern is an interaction designer specialised in public innovation. He believes in innovation by transgression with a huge dose of cultural jamming inherited from digital subcultures. With a strong experience on designing participatory experiences, he pushes experiments in public debates and design for controversies. Interested in mundane frictions and uncanny narratives, his current works explore how digital technologies and related innovations might influence social models. Bastien also carries a discrete, but stubborn, passion for experimenting with interactive writing processes. He is the co-founder of Design Friction, a design practice working on future scenarios to discuss socio-technological controversies. He is also working as a game designer at Casus Ludi, a serious game studio, and teaching service design at L’École de Design Nantes Atlantique (Nantes, France).
Dmytri Kleiner is a software developer working on projects that investigate the political economy of the Internet and the ideal of workers’ self-organization of production as a form of class struggle. Born in the USSR, Dmytri grew up in Toronto and now lives in Berlin. He is co-founder of the Telekommunisten Collective, which provides Internet and telephone services and undertakes artistic projects, such as deadSwap (2009), Thimbl (2010), R15N, and OCTO, that explore the way communications technologies have social relations embedded within them. In his book The Telekommunist Manifesto, he develops the concept of venture communism, a new peer-to-peer model for workers’ self-organization. Kleiner provides a critique of copyright regimes and of the current liberal views of free software and free culture that seek to trap culture within capitalism. Encouraging hackers and artists to embrace the revolutionary potential of the Internet for a truly free society, The Telekommunist Manifesto is a political-conceptual call to arms in the fight against capitalism.
Juliane Landmann is occupied with project management at the Bertelsmann Stiftung. She initiates empirical studies and expert dialogues with the purpose of shaping sustainable economies. Before she was a researcher at the Leibniz Institute for Social Sciences, where she developed a mass media based computer-assisted reporting system to identify major societal events. Juliane earned her doctorate in political sciences at the University of Mannheim. The main area of her current work address political steering in modern societies, especially in the context labor markets affected by technological change.
Heather A. Moore is founder and CEO of The Shape of Things, a design research, foresight, and innovation strategy consulting network based in Berlin. Previously, as head of strategy and future vision for Vodafone R&D, she led a number of research projects including KashKlash, online crowdsourced foresight on digital/social currency; Tricorder Dreams, on next generation diagnostics in health and agriculture; and Digital Things, an international research collaboration exploring the meaningful actions and relationships between people and their digital possessions.
She has consulted globally for clients including Microsoft, T-Mobile, AOL, Razorfish, and Adobe, as well as start-ups in game design, remote collaboration, e-book publishing, and online financial planning. A graduate of design and psychology from Carnegie Mellon University, and a founding fellow of THNK, Amsterdam School for Creative Leadership, with a focus on resilience and systems, she is a mentor at Startup Bootcamp Berlin and the Copenhagen Institute of Interaction Design. At Digital Bauhaus Summit 2016 she is hosting the Technokomrades track.
Evgeny Morozov is the author of The Net Delusion: The Dark Side of Internet Freedom and To Save Everything, Click Here: The Folly of Technological Solutionism. In 2010-2012 he was a visiting scholar at Stanford University and a Schwartz fellow at the New America Foundation and a fellow at Georgetown University in 2009-2010 and in 2008-2009 he was a fellow at the Open Society Foundations, where he also sat on the board of the Information Program between 2008 and 2012. Between 2006 and 2008 he was Director of New Media at Transitions Online. Mr. Morozov has written for major international media including The New York Times, The New Yorker, London Review of Books, The Wall Street Journal, Financial Times. (written by Joseph Blough)
Photo by Joseph Blough
Andrew is a transdisciplinary researcher and writer who leads design research at the Oslo School of Architecture and Design (AHO). His work and interests span the network city, IoT, cultural landscape and the arctic, anticipation and foresight studies, and permutations of digital narrative. He teaches and researches doctoral design education as well as online research rhetoric.
Sebastian Olma is an Amsterdam-based author, critic, and sometime consultant with a critical view on creative industries policies. He is Professor for Autonomy in Art & Design at St. Joost Art Academy and Avans University of Applied Sciences in Breda, The Netherlands. Trained in a variety of social sciences and humanities at universities in Germany, the US, and Great Britain, he holds a PhD in cultural sociology from Goldsmiths, University of London. He’s worked at the University of Amsterdam and was research fellow at the Institute of Network Culture. His new book, In Defence of Serendipity: For a Radical Politics of Innovation, will be published later this year by Repeater Books, London. At Digital Bauhaus Summit 2016 he is hosting the Conference.
Sven Pfeiffer is a Berlin-based architect and guest professor for digital architectural production at the Technical University of Berlin. His research interests lie in the complex relationships between architecture and its changing means of production. His focus lies in an experimental and conceptual development of digital design and fabrication tools, and in raising questions about the ethical and social consequences of the promised new design freedom. Sven Pfeiffer has lectured and taught at several european Institutions, such as the UdK Berlin, KTH Stockholm and the Architectural Association, London. He is co-author of the book Wind and City – Climate as an Architectural Instrument (2014) and editor of Interlocking Digital and Material Cultures (2015).
Author, actor and director Johannes Ponader lives and works in Berlin. With basic income he has been dealing for more than 15 years. Between April 2012 and May 2013, he was the political director of the German party „Die Piraten“. Since summer 2014 Johannes Ponader is part of a team of activists, that set up the platform „Mein Grundeinkommen“ to raffle out year-long basic incomes to randomly selected people. Also they are currently seeking to abolish Hartz-IV-sanctions with the campaign „Sanktionsfrei“.
Trebor Scholz is a scholar-activist and Associate Professor for Culture & Media at The New School in New York City. His book Uber-Worked and Underpaid. How Workers Are Disrupting the Digital Economy (Polity, 2016) develops an analysis of the challenges posed by digital labor and introduces the concept of platform cooperativism as a way of joining the peer-to-peer and co-op movements with online labor markets while insisting on communal ownership and democratic governance. His edited volumes include Digital Labor: The Internet as Playground and Factory (Routledge, 2013), and Ours to Hack and to Own: Platform Cooperativism. A New Vision for the Future of Work and a Fairer Internet (with Nathan Schneider, O/R, 2016). In 2009, Scholz started to convene the influential digital labor conferences at The New School. Today, he frequently presents on the future of work, solidarity, and the Internet to media scholars, lawyers, activists, designers, developers, union leaders, and policymakers worldwide. His articles and ideas have appeared in The Nation, The Chronicle of Higher Education, Le Monde, and The Washington Post.
Sarah Sharma is Associate Professor and Director of the McLuhan Program in Culture and Technology at the University of Toronto. She is a faculty member at the Institute for Communication Culture Information and Technology (Mississauga) and the Faculty of Information (St. George). She is the author of In the Meantime: Temporality and Cultural Politics (2014) which won the National Communication Association Critical/Cultural 2014 Book of the Year Award. She is currently working on a new book that brings feminist approaches to technology to such sites as algorithmic culture, the “sharing” economy, and the changing structures of care labour.
Bruce Sterling is sci-fi author, journalist, critic and co-inventor of cyberpunk. He is well known for his novels and work on the Mirrorshades anthology and was one of the original columnists for Make magazine. While acting as “Visionary in Residence” at the Art Center College of Design in 2008, he wrote Shaping Things, one of the first books about the Internet of things. During that time he also startet the Casa Jasmina Project together with Jasmina Tešanović, an experimental take on domestic electronic networking. He wrote the cover story for the first issue of WIRED and blogs at the WIRED blog series Beyond the Beyond.
Jasmina Tešanović is an author, feminist, political activist, translator, and filmmaker. In 1978 she promoted the first feminist conference in Eastern Europe, “Drug-ca Zena” (Belgrade). With Slavica Stojanovic she designed and created the first feminist publishing house in the Balkans, Feminist 94, which produced works for ten years. She is the author of Diary of a Political Idiot, translated in 12 languages: a real-time war diary written during the 1999 conflict in Kosovo. Since then she has been publishing her works on blogs and other media, always connected to the Internet. In 2008 she started the Casa Jasmina Project together with Bruce Sterling, an experimental take on domestic electronic networking.
Matthias Weber is a Transformation Designer based out of Hamburg, Germany specialized in event curation, strategy and innovation consulting. He holds a degree in Media Arts and Design from Bauhaus-University Weimar.
Photo by Yvonne Schmedemann
Amy Whittle is currently an interaction design student at ArtEZ academy in Arnhem (the Netherlands). Her work is driven by her fascination for data, prints, video, products and installations focusing on interactivity. It can be considered either art, design or a combination of the two, intertwining different and non artistic disciplines to projects based on technology, biology and history. Her recent works include projects like the WIFI bunker, an analog experiment about digital personal space, inhale/exhale, a performing object creating bubbles from measured breathing data, or The Sound of Volume, a physical personal computer design study. In a growing society where people are becoming more familiar with the computer, Whittle is striving to find a balance between two technical disciplines: the mechanical and the computerized.
Drawing on perspectives from comparative literature, philosophy, and translation, Soenke’s current media-theoretical research interests include the role played by media architectures in framing our communicative modes of relation and the dynamics of commoning. Lecturer in Media Theory at the Academy of Fine Arts Saar, he also co-initiated and currently works as Managing Director of the academy’s xm:lab – Experimental Media Lab as well as K8, a non-profit company with a focus on educational research and critical design. He frequently co-develop projects with his academy colleagues from Communication Design, Fine Arts, Media Art and Design, Media Informatics and Product Design, most recently an international exhibition based on the works of the visual storytelling pioneer Frans Masereel.